Archive for June, 2009
Air Master 3D v1.4 Submitted
Posted by Alex in Air Master 3D on June 9th, 2009
Air Master 3D‘s 1.4 update was submitted the other night! I hear there’s a bit of a backlog at Apple for update approval, so it may take longer than the usual week to go live on iTunes. Here’s the changelist:
- Added a radar map (can be disabled in options)
- Added seeking missile secondary weapon
- Improved terrain graphics
- Improved level load time 35%
- Added 3rd person chase camera as an in-game toggle
- Widened difficulty range
- Added option to disable auto-aim for an increased challenge
- Improved menu graphics
- Improved in-game UI text and icons
- Added UI feedback sound (button click)
- Screen shake is now triggered by ground collision when enabled
- Added an additional “how to play” screen, now shows on first run
- Difficulty and sensitivity sliders now slide when dragged
AppSmile.com Review of Air Master 3D
Posted by Alex in Air Master 3D on June 2nd, 2009
The kind folks over at AppSmile.com have put up a nice review of Air Master 3D – thanks very much to them for reviewing the game!
Air Master 3D is quite a little gem hidden among the App Store clutter. We would love to see updates to include a more handsome interface with improved touch response. We would also expect a global leader board improved graphics to be included in the near future. And, as long as we’re on the subject, how about a local wifi feature where friends can team up to take out the opposition simultaneously?
In the meantime, we’re gonna give Air Master 3D a 4-Dimple rating for clever features and nearly flawless controls. Hoping to hear more from Alex Nankervis soon…