Archive for June, 2009

Air Master 3D v1.4 Submitted

Air Master 3D‘s 1.4 update was submitted the other night! I hear there’s a bit of a backlog at Apple for update approval, so it may take longer than the usual week to go live on iTunes. Here’s the changelist:

  • Added a radar map (can be disabled in options)
  • Added seeking missile secondary weapon
  • Improved terrain graphics
  • Improved level load time 35%
  • Added 3rd person chase camera as an in-game toggle
  • Widened difficulty range
  • Added option to disable auto-aim for an increased challenge
  • Improved menu graphics
  • Improved in-game UI text and icons
  • Added UI feedback sound (button click)
  • Screen shake is now triggered by ground collision when enabled
  • Added an additional “how to play” screen, now shows on first run
  • Difficulty and sensitivity sliders now slide when dragged

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AppSmile.com Review of Air Master 3D

The kind folks over at AppSmile.com have put up a nice review of Air Master 3D – thanks very much to them for reviewing the game!

Air Master 3D is quite a little gem hidden among the App Store clutter.  We would love to see updates to include a more handsome interface with improved touch response. We would also expect a global leader board improved graphics to be included in the near future. And, as long as we’re on the subject, how about a local wifi feature where friends can team up to take out the opposition simultaneously?

In the meantime, we’re gonna give Air Master 3D a 4-Dimple rating for clever features and nearly flawless controls.  Hoping to hear more from Alex Nankervis soon…

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