Should show up on iTunes in about a week! This is a big update, but not everything requested made it in, so stay tuned for 1.6. Here’s the changelist:
- Textured models!
- Terrain deforms from large explosions
- Textured water to differentiate from sky
- Option to rotate screen orientation and home button position
- Improved 3rd person chase camera, now less rigid
- Targeting diamonds are now hidden when up close
- Menu shows random battle at launch, current battle if paused
- Added loading screen with progress bar when changing levels
- Added altimeter under health meter
- Wingmen and enemy fighters can now launch missiles
- Added glow effect to lasers and engines
- Increased enemy ground turret rate of fire
- Improved AI aiming ability, tied to difficulty setting
- Added flaming chunky triangle explosion goodness
- Terrain and models are dynamically lit by nearby lights